

Supreme Commander was a good lesson in learning that the might of an economy alone can win games, but Dawn of War taught that one needed to pay attention to your individual combats as well. I would discover things like unchecked expansions through some games, and sudden rushes in others.

Thankfully – over the years I’ve played much more in other games, and discovered I have a hearty appetite for carnage. I was making the best out of my weakness, not making the best out of real strengths. With 8000 minerals saved up, and lots of gas, I could spawn half a dozen or so Hatcheries, then suddenly mass a huge force of Hydralisks. My strength in Starcraft, but only in multiplayer maps, was my ability to harvest lots of resources WITHOUT spending them, and then after nearly being wiped-out, returning from the grave and suddenly building a huge force out of the Zerg’s self-replicating system. At best, I would just delay the inevitable. Whereas they would throw their units into the fray, then return to expanding their economies, I would keep in the fight, and heal my Paladins as they took damage, making my fighting force count for more than its worth.īut I wouldn’t win. Though they had the economy advantage, which would eventually wear me down and destroy me, I did have a unit micro advantage. My cousins would build massive Ogre and Paladin armies, more than twice the size of mine. Even in Warcraft 2, my economy always lagged behind. I simply couldn’t keep up with my opponents.

In 1 on 1 matchups, this cost me more games than I can count. I was ignoring a big part of the game – economy. Build Zerglings and Hydras, burrow them in front of my base, then pop them up – endless fun. Instead, I was focused on setting up fun traps for my opponents to stumble into. For my 12-year-old brain, it was too much info to handle. Zerglings and Hydras, Marines and Siege Tanks, Carriers and Arbiters… but I just didn’t really execute them. The concept of using unit combos was nearly alien to me.ĭon’t get me wrong – I knew of combos. I had known from experience that my multiplayer skills weren’t that good – and I had an extremely hard time even against the computer. However, I was scared off from the multiplayer side of it. Intricate story and great game-play, these were the things I came to expect from Blizzard Entertainment. The game had so much to offer – probably too much for a 12-year-old. When I first played Starcraft back in 1998, I was enthralled.
